Magic: The Gathering – Commander Legends – Draft Booster Box


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Magic: The Gathering – Commander Legends – Draft Booster Box

COMMANDER DRAFT IS HERE. Draft with the first ever booster packs designed for Commander—a Magic format all about battling your friends in epic multiplayer games. The Magic: The Gathering – Commander Legends – Draft Booster Box comes with 24 DRAFT BOOSTERS. Grab 3 packs, pick 2 cards at a time, and add in some lands for a 60-card Commander deck—then show it off in exciting free-for-all games with up to 8 friends.

2 LEGENDS PER PACK. Every Commander Legends Draft Booster Pack contains 2 legendary cards—enhance your deck with reprints of classic commanders or 1 of the 71 commanders introduced in the set.

INTRODUCING FOIL-ETCHED CARDS. Commander Legends debuts a special kind of foil—foil-etched cards with beautiful metallic frames. In some Commander Legends Draft Boosters, you can find a foil-etched showcase legend or regular foil borderless planeswalker.

How to Draft Commander Legends:

1. Grab 3 Boosters and Draft 2 Cards at a Time.

Unlike in other forms of Commander, you can draft and play as many copies of the same card as you want. Remember to keep an eye out for powerful legendary creatures to play as your commander!

2. Build a 60-Card Commander Deck.

Add in some lands and build your deck. Let your commander guide you! Each legendary creature in the set can shine with the right suite of cards backing it up. Read them carefully and look for cards that support their strengths.

3. Battle it out with 4–8 Friends.

Draft with four or eight players, then play games in groups of four. Each Commander Legends draft is a freewheeling back-and-forth battle in which alliances are formed, friends are betrayed, and grudges are repaid with a vengeance. In the end, only one player will be left standing . . . until the next draft begins, of course!

CONTENTS: 24 Commander Legends Draft Booster Packs—20 Magic cards + 1 ad/token per pack, with 2 legends, at least 1 rare, and 1 foil each.

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1 review for Magic: The Gathering – Commander Legends – Draft Booster Box

  1. Liz T

    The Draft Process and Deckbuilding
    Commander Legends comes in 24-pack booster boxes—perfect for drafting in the recommended eight-person pods. Each pack contains 20 cards, with two legendary slots and a foil slot, and players will draft two cards from a pack with every pick.

    The set is intended to be drafted in eight-person pods, but Verhey said that it also works well in four-person pods. After drafting, players will build 60-card decks that follow the color identity rules of their chosen Commander(s)—more on that below—but without the singleton restriction, then break up into four-player groups to play a multiplayer match. Similar to constructed Commander, each player will start with 40 life and Commander damage rules will apply.

    Wizards expects a full draft and multiplayer game to take around two hours, total.

    Verhey is very cognizant that some Commander fans might feel like the draft format isn’t really Commander given the 60-card deck size and lack of a singleton requirement. He tweeted a very thorough thread after the panel in which he explained the design team’s reasoning for the changes but is confident the changes were necessary for the product to work.

    The Return of Partner
    Bringing the Partner mechanic back for Commander Legends, and introducing Magic’s first mono-colored Partners, were also decisions made specifically to ensure that players have a playable deck at the end of the draft.

    Partner was originally introduced in Commander 2016 on 15 multicolor cards. Wizards expanded on the mechanic in 2018’s Battlebond with the less flexible “Partner with” on 22 additional cards, which only allowed players to partner specific legends together.

    In Commander Legends, Verhey and his team were worried that players wouldn’t be able to change colors in the middle of the draft if their first color gets cut off and still build a playable deck. Their solution was to bring back the original version of Partner and put it on mono-colored cards for the first time. Verhey said that they believed that these mono-color Partners would allow players to switch colors by finding a second Partner and more easily draft a cohesive deck.

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